Answer the following questions on a separate text file:
A) What options are available to you as a 'game designer'?
B) How are these options provided?
C) What types of elements are provided for you to use to 'build' the game?
D) What limits are set on the level of the game play able to be customized
E) What does the process of using these game creators teach about the notion of the 'difficulty and achievement' balance? Explain using an example from your research.
When you are done, trade places with another student and have them answer the following questions.
1) Is the game level fun to play? (be honest!)
2) If so, why? If not, why not?
3) What could be done to improve the level?
Email the answers to the above three questions to the student who created the game.